Hello! Nice to meet you

I'm a Concept Artist and Industrial Designer working in the advertisement and game industries.
I graduated to Entertainment Design at FZD in Singapore and to Industrial Design at Politecnico of Milan.

I have 5 years of experience working in house and freelancing for a multitude of projects including everything from animation to metaverse to installation design.

As a Concept Artist I have worked for multiple clients like :
- Adidas
- Amazon
- Blumhouse
- Disney
- Facebook Meta
- Google
- Hasbro
- Netflix
- Warner Bros

Let's create.

Use the form below to drop me an e-mail, or you can mail me directly
at andrea.gasparini93@gmail.com

The House
(2024)

> Concept art for "The House".The idea was to build a house that works as the main hub. From it you can access different doors that lead you to other dimensions depicting the most iconic locations of horror movies.I worked on the look and feel of the house, some of the interiors and some of the iconic locations like:
- the pizza restaurant from "Five Nights at Freddy's"
- the basement from "The Black Phone"

Halloween Horror Night
(2023)

> Concept art for Universal Studios "HHN".These concepts are done for an horror game in Horizon Worlds from Meta. In this game you are going through an old haunted house while chased by a group of zombie scarecrows.
Thanks to the trimesh technology being implemented in "Horizon Worlds" we could push these concepts towards a more realistic look and feel
I worked on the exterior of the house and the cornfields and some of the interiors:
- the dining room
- the collapsing living room
- the big mirror bathroom
- the mudroom

Mathematics
(2021)

> Concept art done for an advertisement about a mathematics app.Visuals and quick sketches for defining the different elements.

Dreamers Academy
(2020)

> Concept art done for a collaborative projects with other artists.Dreamers are called the ones that can enter into other people dreams and minds.
People borned with these abilities need schools and teachers that helps them to refine their skill and make them grow in a proper way.
I had the chance to work on some environment explorations:
- a lesson taking place
- a windmill in construction
- 2 student rooms

Youxia
(2020)

> Concept art done for a personal project.Youxia was an ancient Chinese warrior folk hero celebrated in classical Chinese poetry and fictional literature. It literally means wandering vigilante.The story takes place in a fantasy land inspired by the ancient China. The protagonist was a royal guard of the king before being exiled for a crime that he didn't commit.
Now he lives on an abandoned boat in the middle of a lake travelling the land using physical force or political influence to right the wrongs done to the common people
I explored different locations where the story may conduct our hero:
- the abandoned boat
- the animal market
- a local restaurant
- an ancient temple controlled by a mysterious cult



Color Sketches
(2020 - ongoing)

> Various sketches from down time on projects. Consists of paintings and drawings.

The World is Ours
(2021)

> Concept art done for an indie espionage gameThe story follow the path of a secret agent whose job is to investigate on illicit trafficking of nuclear compounds.
While the tension between United States and Soviet Union rise during the 1980, a special agency needs to make every effort to avoid a nuclear conflict whether is investigating an old village in the cold Russia, fighting on a cableway in Rio de Janeiro or entering a decaying nuclear plant.
My job was to explore the look and feel of some designated locations:
- the nuclear plant
- Rio de Janeiro cableway fight
- wind turbines town
- establishing shots


- Discarded

Meta - Horizon Worlds
(2021-2023)

> Concept art done for Meta Horizon WorldsThis collection shows some of the works I did in this years for different metaverse worlds that use the Meta platform.My job was to give to engineers and 3D artists the art direction for building the designated world.This means the base structure, the colors, the lighting etc.- Some of the worlds have been built at the early stage of the platform where there was a huge limitations on how many polygons could be used so they look more cartoonish and polygonal. Also the material treatment allowed was very poor with just plain colors or basic textures.Some of the clients I created Metaverse Worlds for:
- Billboard
- Macy's
- NBA
- Oreo
- UFC
- Universal Studios






Drawing and Studies
(2019 - ongoing)

> Various sketches from down time on projects.Consists of line-drawings and grey wash and couple of paintings focusing on perspective, camera angles, anatomy, colors and composition.